How do divergent boundaries behave when they're almost but not quite transform?

I often end up with situations like the one pictured below (flowlines included for clarity). The time step here is 50 Myr:

As you can see, clearly new oceanic crust is being formed here. However, there is significant overlap of the flowlines, old crust, and the mid ocean ridge. I’m not confident about how to draw the new crust, or how much of the old crust should be subducted.

Is this one of those cases where you just do your best and then try not to think about it, or is there a better way?

This is a problem with the method used in these worldbuilding scenarios because it treats the features like structurally rigid monoliths. Tracing the vertices from even before the latest timestep the middle of your lowest ridge already crossed over itself. This problem existed before the one you’re trying to solve now.

The actual spreading centers are ideally perpendicular to the axis of movement, and then they get offset by the transforms faults. The spreading centers themselves can change over time. They can segment, they can line back up (more or less), and they can overlap temporarily.

The crust itself can also stretch, especially at slower ridges. There are detachment faults which can individually be 10+ km apiece which - in the aggregate - can add up to quite a lot of lateral movement which is hard to reflect in a rigid plate. Off-axis heating can also cause ridges to “jump” and extinct the earlier ridge which functionally attaches the older piece of crust to the other side and starts spreading elsewhere.

When you get to this point, it might be worthwhile to jump to an earlier timestep and check to see what impact you’d get if you simply changed the location of the ridge and attached the earlier piece to the other side. You can even demo it by copying the new crust in the latest timestep but set it’s time to the earlier one, rolling it back, and then watching how they interact.

There is also something else to be said about redrawing the ridge between major timesteps. The nice and easy big lines are great for abstracting, but they cannot model even at least the slightest tendency for the axes of the spreading centers themselves to reorient. This isn’t to say that you can’t have subduction from overlapping plates, but barring some major event forcing the edges back together (like the collapse of a back-arc basin from a collision) or something like a major plume-head initiating subduction it seems from what I’ve read that it’s far more likely for the axis of spreading to move to a different area.

The flexibility of the crust in an overhead view from the combination of normal, transverse, and detachment faulting gives a lot of wiggle room for the crust to stretch and accommodate the change in direction.

I’ve made this image to describe something I’m working on with another, and I have two more from a current project to illustrate.

Is it perfect? No. But you can use the MOR itself to make “Guides” on a Guides layer (which makes it super easy to use topologies to make later features") and make major changes at later timesteps. The top of these two images is basically redrawn to match flowlines and the second image shows a rift influenced by two later major changes in direction which necessitated a reorientation of the spreading center axis.

When you have a ridge jump, you can even copy the old MOR to an “Inactive Ridge” feature set to help you in the future when you’re either looking to make bathymetry of your oceans or maybe do something like inform when you’ll have a likely flat-slab subduction event that makes a Laramide-style orogeny when the ridge subducts.

Hope this helps!

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Wow, thank you for such a detailed reply! I definitely have a lot to learn about this lol.If I understand what you’re saying correctly, then I should:

Be updating mid ocean ridges every time step (unless the change wouldn’t be worth the effort)

Building my mid ocean ridges by connecting “spreading” parts that are perpendicular to the direction of plate motion to “translating” parts that are parallel to the direction of plate motion. And try to keep that up even between flowlines where it might not be obvious.

And if some funny business starts happening with overlapping flowlines, then I should move the mid ocean ridge to stop overlaps and then justify it along the lines of “ridges move sometimes”. Or if the overlap is quite small I can move the plate or just say “crust can stretch a bit", it’s fine.”

And I can keep the old mid ocean ridge around when I move them if they’re significant enough for me to put in some flat-slab (laramide) orogeny later if they get subducted.

I threw this together over an over to test that out:

And it definitely does look a lot nicer, even if I rushed it a bit. Some of the werid flowline stuff is because I moved the mid ocean ridge but didn’t update the flowlines, and I did skip a timestep. And I didn’t keep the old mid ocean ridges, to save some time. Anyway, I hope I understood everything correctly.

I also get the sense that I have a lot to learn about topologies, as I didn’t really follow what you were saying about making major changes at later timesteps. I so far only use them to draw oceanic crust by connecting guides to the mid ocean ridge, and sometimes to show divergent boundaries, but they do seem really powerful

Thanks again for all the advice!!

Updating after every timestep might be too much depending on your workflow, but more often than you were likely led to believe following the Artifexian tutorial. No shade on the man at all, since him and WBP were how I started to work in this software in the first place. There really isn’t anything comparable despite some others’ best efforts. (If only you could directly draw rasters on a layer and rotate that layer. Then this would likely be a dream software for me!)

It might also be worthwhile to explore the leading edge of that “western” plate if only to see what alternative can exist for that “jank” there. Subduction zones migrate and are often very fluid with their edges. There are some good papers by Coltice accompanied with some simulations on a global scale where you can see how a lot of subduction zones form these broad arcuate fronts which move and flex and collide with each other. Since most of this all is driven by subduction it’s worth taking a look.

I did not mean to intimate that oceanic plates cannot overlap and start subducting at a ridge. They can. I just think that the record shows that that is maybe a bit more rare than casual worldbuilding tends to show? Although, to be fair, most of the ocean crust that has existed subducted a long time ago and we’d likely not have a record of obduction or subduction starting at a ridge that didn’t also somehow get forced onto a continental plate through some other means.

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