Drift correction for rotation file makes half-stage rotation feature jump across continent

Hello everyone, I’m having an issue while colliding two continents. After inputting the drift correction, my mid-ocean ridge (created using the half-stage rotation feature) jumps to a wildly unintended location. Removing the drift correction fixes this, but it also returns an error for ‘stage rotation takes long path’. I have no idea what causes this issue. I’ve added the rotation file for more info.

Thanks in advance.

cause the MOR is following 600 instead of 100. If you’re making 100 switch, it means you need to make it end at 620MA and have a duplicate that has a halfstage rotation with 600 to follow that. This will fix the issue :slight_smile:

This fixed the issue, thanks!