Drift correction for rotation file makes half-stage rotation feature jump across continent

Hello everyone, I’m having an issue while colliding two continents. After inputting the drift correction, my mid-ocean ridge (created using the half-stage rotation feature) jumps to a wildly unintended location. Removing the drift correction fixes this, but it also returns an error for ‘stage rotation takes long path’. I have no idea what causes this issue. I’ve added the rotation file for more info.

Thanks in advance.